Guacamelee Super Turbo Championship Edition Review



WiiU
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Guacamelee: Super Turbo Championship Edition (Switch) Review. By Scott Polhemus - October 16, 2018, 10:35 am PDT Discuss in talkback! Still well worth taking a dip. Super Turbo Championship Edition Review Guacamelee strikes gold again. Posted By Pramath On 06th, Aug. 2014 Under Article, Reviews G uacamelee was a pretty damn good game when it was released. Super Turbo Championship Edition to the point where I wanted more, though I felt there’s still plenty of areas surrounding the small Mexican village to explore after the final boss. Graphically, the Super Turbo Championship Edition isn’t much different, though on PS4 it does seem to be much slicker. The aesthetic is wonderfully charming throughout, and works brilliantly in.

Guacamelee: Super Turbo Championship Edition Review

by Clay Johnson - July 1, 2014, 6:18 am EDT
Total comments: 6

Dip your chip into this tasty treat.

With Guacamelee: Super Turbo Championship Edition, Toronto-based indie developer DrinkBox Studios mashes up 2D Metroid-inspired exploration and platforming with brawler-style combat, then seasons it all with heavy doses of Mexican culture, video game nostalgia, and lively humor. The 2013 original skipped Nintendo hardware, but luckily Wii U owners get to experience this expanded, definitive take on the game with new areas, abilities, and enemies.

Guacamelee: STCE stars Juan, a lowly agave farmer bestowed with a super-powered luchador mask after a brave--but failed--attempt to rescue El Presidente’s daughter. Juan’s ensuing journey is presented in a cartoony manner that rarely wavers from a peppy, humorous bent, though I found the narrative’s handful of serious notes surprisingly compelling, as well. That being said, the story is never really intrusive. It doesn’t overpower the gameplay, but flavors it well, combining with a Mexican setting and vibe rarely explored in video games to form a vivid, refreshing personality that’s a tremendous asset to the experience.

Juan’s adventure takes him across a series of gorgeously rendered locales, and the Metroid-inspired progression in regards to new abilities yielding newly accessible areas is pervasive throughout. The game does a good enough job with this structure, and its world is fun to explore. There’s always another hidden health or stamina upgrade to be found or perhaps an amusing easter egg referencing video games or pop culture lurking somewhere around. The ability progression makes it so that things really open up over time in terms of combat and navigating the game world.

However, Guacamelee is admittedly a bit lacking when it comes to the pacing and environmental intricacy that are so key to the best titles in the “Metroidvania” genre. For instance, the map is segmented in such a way that environments feel set apart from each other, and there are loading screens separating the individual areas. The maps can be quite well interwoven within these discrete zones, but they don’t overlap with each other in significant ways. Also, the color-coded barriers that gate off areas until the acquisition of the proper abilities seem a bit paint-by-numbers and inorganic. All these elements dissolve a much-desired sense of seamlessness.

Fortunately, other aspects make up for these small deficiencies. Combat in particular improves significantly once more moves are unlocked. In the beginning, battles feel stilted, samey, and very chore-like. In the late game, when enemy types are more varied and the player has a wider array of super-powered moves available, combos become far more creative and stylish. The design structure still tends to rely too much on kill rooms, but the surprisingly deep and fun combat system that emerges over the course of the game mostly mitigates this flaw.

The way new attack moves also increase mobility (e.g., a Dragon Punch-style uppercut allows one to make it to previously out-of-reach platforms) is a nice touch that makes gaining new abilities feel more meaningful and adds extra texture to the game’s solidly-designed gauntlet of platforming challenges.

The only issues with Guacamelee are simply minor quibbles that keep it from true masterpiece status. It’s hard to worry too much about these slight imperfections when the game hits so many right notes, ranging from the lavish presentation to the deep combat and platforming. On the whole, it’s a brisk and refreshing joy to play, with a lively personality that's eminently endearing. Guacamelee is a fantastic Metroid-inspired platformer that shouldn’t be missed.

Summary

Pros
  • Exploration is a joy
  • Fun presentation and personality
  • Nice ability progression
  • Outstanding art style and graphics
  • Surprisingly deep combat
Cons
  • Imperfect implementation of Metroidvania structure
  • Overreliance on kill rooms

Talkback

Evan_BJuly 01, 2014

I don't understand how you can ridicule color-coded doors when the best Metroidvania titles are subject to this very thing.
In any case, nice review, but I'll probably still pass on this. Too many 2D titles and the art style doesn't make this more interesting.

peacefulwarJuly 01, 2014

Kill Rooms are a perfect description. Zelda titles have Kill Rooms too, but not as many. Another game that was basically ALL kill rooms was Kid Icarus Uprising - which basically turned the game into shit.

ejamerJuly 01, 2014

Very interested.. but I already own the Gold Edition on Steam and am not sure if I want to double-dip or not. Buying on Wii U would mean I'd actually play the game much sooner, but maybe my dollars would be better spent elsewhere. The fact that the Steam version was part of a full package of games via Humble Bundle means that Wii U pricing isn't even close to competitive versus what I've already paid.
That's the problem with releasing games years late at higher price points. Might be a deserving game (almost certainly is in this case) but the audience is still diminished.
:-

MythtendoJuly 05, 2014
Super

ejamer, you can't compare a one time sales price vs. normal price.

ejamerJuly 07, 2014

Maybe you can't compare the game that way.. but I certainly can.
I own the game already and paid $X for it, so do I want to play an additional $Y to own it on a different platform. The exact numbers for X and Y certainly do matter, although X might vary for different people.. but the fact remains that Guacamelee has been out for a long time on many other platforms, and many people who are interested in the game very well could be faced with the same decision.
Is having a slightly expanded version on Wii U worth $Y? For some people yes, for others no. I haven't made up my mind yet..

smallsharkbigbiteJuly 07, 2014

I'd expand and say rarely are steam sales or other system sales (PSN, Xbox Live) sales one time sales. They often come around many times with increasingly steeper discounts. Nintendo has at least started having digital sales. But they pale compared to the big steam sales where games can reach 90% off. And everyone has access to PC gaming whether they've opted to install steam or not.
If I need a game day 1 and the current Nintendo price is as good as other systems I'll consider the Nintendo version. If I'm waiting for a sale I'll almost always wait for Steam to come through with a great price. A dollar is a dollar. Seems the comparison is pretty straightforward to me.

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Game Profile

  • Reviews (1)
  • Previews (1)
  • Screens (12)
  • Artwork (3)
  • Box Art (1)
GenreAction
DeveloperDrinkBox Studios
Players1 - 2
Controllers & AccessoriesWii U GamePad
Wii U Pro Controller

Worldwide Releases

Guacamelee: Super Turbo Championship Edition
ReleaseJul 02, 2014
PublisherDrinkBox Studios
RatingEveryone 10+
Guacamelee: Super Turbo Championship Edition
ReleaseJul 02, 2014
PublisherDrinkBox Studios

Related Content

Try saying that name five times fast. Guacamelee! Super Turbo Championship Edition (from here on out referred to as STCE) is not the first time this lucha inspired metroidvania style game has seen the light of day. If any of those terms made you tilt your head in utter confusion, don’t worry, I’ll be explain everything momentarily. What we have here though is the penultimate version of an indie darling that received high praise from the critics when it first released.

By DrinkBox Studios (Chris McQuinn of DrinkBox, via email) [CC BY-SA 3.0 or GFDL], via Wikimedia Commons

What about me though? Did I play it when it first came out? Actually, no, not really. The Lucha Libre vibe mixed with undead skeleton enemies wasn’t really doing it for me. Nevertheless, I gave the game a shot on PC and liked it okay, but I didn't touch it again after that. Now, the game is back on PS4 with a bunch of new features and all DLC included. It’s free with PlayStation Plus for the month of May 2015 so I decided to give it a play-through.

Free, or paid, is this game worth the space on your hard drive or does it fail to capture the magic of the games it was inspired by? Let’s find out!

The Briefest Hints of Story

If Guacamelee! STCE does anything perfectly, story is not one of those things. That’s not to say that you don’t receive ANY explanation as to what is going on, but you don’t exactly get a deep and rich backstory either. As I mentioned in the opening of the review, this is what’s known as a “metroidvania” style game. That term comes from combining Metroid and Castlevania, two of the most well-known series in gaming.

It refers more to their design than those actual games. Those games were 2D side scrollers that still managed to have an open-world to explore. You could go up, down, left, and right, and there were branching paths in each direction. These paths could take you to new areas, or they could lead to a dead end where you would need a new ability to progress.

Guacamelee vs guacamelee 2

This process of discovery and using new abilities to unlock new paths and collectibles is the stable of the “metroidvania” subgenre. Many great games have taken this formula and applied it to great effect. None of them from what I recall have really had a focus on story, so I can’t really knock Guacamelee! for the the story it has. I just feel like this genre could benefit from a little more story, that’s all.

What’s here is interesting though. Your character starts out as an average joe is a small town that is soon besieged by forces of the dead, including a mysterious skeleton in a bullfighter’s outfit that kidnaps El Presidente’s daughter. You soon find yourself in the world of the dead and a mysterious lucha mask appears to you. Upon donning it, you become a super-powered combo generating machine.

As the game goes on, more story is fed to us in cutscene that are few and far between. Our character is developed more, as is the main villain and a few others. It’s fine, but it’s very sparse. Edraw max 9.2. It does have a great sense of humor though and enough wit to keep you chuckling when a story moment does occur. As a man who loves a good story, I was disappointed with this aspect of the game, but I do applaud what story is has because it’s more than most of these types of games will offer beyond a basic premise. These game have, and always will, thrive on their gameplay.

Pitch-Perfect Punching!

Now we reach the true purpose of Guacamelee! which is of course the gameplay. I’ve played plenty of platforming games in my day and more than a few of these metroidvania style games and I will say that this one has some of the tightest and most responsive controls I’ve ever seen. This is hugely important too because the game also features plenty of white-knuckle jumping, dashing, sliding, and rolling scenarios.

The difficulty starts out at a manageable level, but you’ll find yourself face-to-face with some incredibly daunting platforming challenges soon enough. Oddly enough though, they aren’t frustrating. In fact, I usually found myself grinning from ear to ear when I finally figured out the exact combination of moves and powers needed to traverse an area.

Where the game both frustrated and captivated me was the fighting system. On the one hand, it’s an incredibly simple-to-learn/hard-to-master combo setup that pulls you in and starts piling on the powers to make it even more frantic and fun. Seriously, you’ll be grappling, uppercutting, leaping, slamming, and punching like the best of them. It’s fast, responsive, and most of all, fun.

As you progress through the game, new enemies slowly trickle in with additional wild card abilities and eventually you’ll find elite versions of them that can teleport at will. Your powers slowly continue to grow and evolve though at a good pace, which makes you feel like you can take on the challenges before you.

Here’s where I get frustrated though. The game likes to corral you into small areas blocked off by walls on either side. In this tiny arenas you’ll face off against multitudes of enemies both big and small. It was these forced combat encounters that really broke the pacing for me. I’d be fresh off a platforming puzzle, running through a hall, and then I get stopped dead in my tracks only to have to spend ten minutes fighting more enemies than I could count.

It’s not always frustrating but when you have three giant enemies taking up 90% of your screen in addition to flying armadillos zig-zagging in all directions around you, it’s hard to keep up with what’s going on. I found myself losing track of my character more than a few times in the fray. With all of the bright colors and the flailing enemies obscuring my view, I had to throw strategy to the wind and just hope for the best.

I really wish the developer had found a better way to force combat scenarios than this. These moments always made me roll my eyes, whereas the organic encounters I had in the open-world felt dynamic and manageable, these just felt claustrophobic and quite literally forced. There’s just too much going on in these moments at times and the game suffers for it. Not in performance mind you, but just in terms of pacing and playability.

The developer rekindles the excitement though with their boss battles. These fights rely heavily on pattern recognition, but the fast-paced battles are set in perfectly crafted arenas that allow for movement and strategy, unlike the forced encounters of the open world map.

Guacamelee Super Turbo Championship Edition Review

It’s worth mentioning that the game can be played co-op up to four players which again is a nice addition, but in some of the cramped arenas it can be even more cumbersome. Still, I’m always a supporter of couch co-op.

Turbo

The whole experience runs on the short side for games in this sub-genre. Age of empires 2 c patch. It only lasts between 6 and 8 hours depending on how long you spend doing some of the side missions and looking for collectibles.

The Additions of The Super Turbo Championship Edition

So that’s the gist of the Guacamelee! experience. In terms of performance and graphics on the PS4, everything looks colorful and crisp. This isn’t some kind of photo-realistic title so don’t go into it expecting the best graphics since The Order: 1886, but know that it looks nice and it plays like a dream in terms of performance.

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In terms of the STCE version of the game we’re getting here, there are some major additions to this iteration of the game compared to the original. Here are the add-ons in a nutshell:

  • Enemies now have health bars above their heads
  • A new villain/boss has been integrated into the story and game
  • A new “intenso” mode that allows you to go into a rage and do extra damage
  • The El Infierno DLC Pack of challenge rooms
  • Guacamelee Super Turbo Championship Edition Review Pc

  • New Silver coins used to purchase costumes
  • Clearly more than a touch-up job on this one, which is a testament to the developer’s dedication to this game.

    Guacamelee Super Turbo Championship Edition Review Youtube

    Final Thoughts

    Guacamelee! STCE is a tough game to review. As I’ve said before I am fully aware that my reviews don’t exist in a vacuum so I’d be lying if I said that I wasn’t aware of what other people said about this game. They loved it, and most lauded it as one of the best games in a long time. When it comes down to it, I liked Guacamelee! a lot more than I thought I would, especially as a free PS+ download.

    Guacamelee Vs Guacamelee 2

    If you’re a fan of the genre, or you just want something fun and challenging to sink your teeth into, you could do a lot worse. If you’re looking for a rich and deep story or a full-length RPG though, this isn’t going to do it for you. In the end, it’s a fun game. It’s not a masterpiece or a game changer, but it’s fun. There’s nothing wrong with that.

    Final Score: 8.0/10